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Thread: RO2 beta impressions

  1. #1

    RO2 beta impressions

    > impressions, what are yours ?

  2. #2

    Re: RO2 beta impressions

    well besides all of the server browser lag and crashing it has a really good feel to it great potential for teamwork has working voip too, just have to get use to the game modes. But so far the game plays well weapons are good and the use of cover i like and im now a tank legend lol. There are a few little things need sort but no major things apart from server browser but still time to find problems.

  3. #3

    Re: RO2 beta impressions

    - Server Browser is super slow for me. Every time it refreshes its like the game freezes then loads some servers then freezes again until it has all the servers.
    - The Compass on higher resolutions is pretty small and makes it hard to see map icons and teammates.
    - I might just be dumb but I am still trying to figure out the colored names and who is in my squad.
    Overall it seems pretty good the VOIP works, it looks great, and the animations look amazing.

  4. #4

    Re: RO2 beta impressions

    after 30 mins play

    + looks fine graphically
    + weapons feel great, feel realistic and authentic in hand
    + pace is of BF2 or a bit slower
    + damage feels fine and appropriate to the game, usually a one shot kill, but sometimes not
    + maps have multiple routes through buildings, so not a chokepoint meat grinder
    + can spawn on squad lead
    + teamwide voip works

    - browser is slow, painfully slow
    - game is crashy at loading map from browser
    - no squad voip (disappointing disappointing disappointing, hopefully this is in release, deje vu, have I said those words before)
    Last edited by Exploding_Silver; 31.08.2011 at 21:46.

  5. #5

    Re: RO2 beta impressions

    No squad voip is worrisome indeed. Nice write-up, keep them coming

  6. #6

    Re: RO2 beta impressions

    Quote Originally Posted by Exploding_Silver View Post
    - no squad voip (disappointing disappointing disappointing, hopefully this is in release, deje vu, have I said those words before)
    Lets hope it is just a bug.


  7. #7

    Re: RO2 beta impressions

    just tested voip with 1er and its teamwide voip and its loud in a harsh way, needs work from the devs

  8. #8

    Re: RO2 beta impressions

    Right, on the same server we tested VOIP at Silver; I later discovered that it was SERVER-wide VOIP. This will have been set by the server host with a console command (Unreal Engine 3 uses RCON commands which I am familiar with).

    Our experiment has been rendered void.

    ----------------------------
    1er, OneEar, OneAwesomeEar
    ----------------------------

  9. #9

    Re: RO2 beta impressions

    Mantis found that P maybe squad voip but its not in the menu list of keys
    http://www.tacticalgamer.com/red-orc...ml#post1646672

  10. #10

    Re: RO2 beta impressions

    Quote Originally Posted by Exploding_Silver View Post
    Mantis found that P maybe squad voip but its not in the menu list of keys
    http://www.tacticalgamer.com/red-orc...ml#post1646672
    That is excellent news! I'm editing my .ini file's key config now!

    EDIT: No I'm not, I'm awkwardly getting used to pressing P -_-'

    ----------------------------
    1er, OneEar, OneAwesomeEar
    ----------------------------

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